Peering into the Abyss: The Cthulhu Mythos Skill

Of all the skills on an investigator’s character sheet, the most alluring, but least used is Cthulhu Mythos. This suits the Lovecraftian perspective that humans stumble around ignorantly in a massive and incomprehensibly dark universe. The limited access to eldritch insight serves both Keeper and players well when aiming to capture this particular tone; however, it potentially restricts players aiming to recreate investigators in the image of Dr. Henry Armitage or Keepers intending to run a double-barrel Pulp Cthulhu campaign. We intend to review the use of the Cthulhu Mythos skill in the Classic and Pulp settings and introduce a Pulp-oriented Cthulhu Mythos skill expansion. The discussion seeks to inspire both Keepers and players to

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We are Providence – Necronomicon 2022 Recap

“There is Providence, quaint and lordly on its seven hills over the blue harbour, with terraces of green leading up to steeples and citadels of living antiquity…”  The Dream-Quest of Unknown Kadath by H.P. Lovecraft In 2021, the world continued to suffer from a pitiless contagion while the stars above spun out of alignment leading to the cancellation of the fifth Necronomicon in Providence, Rhode Island. While veteran attendees lamented breaking the odd-year cycle, they happily flocked to Lovecraft’s beloved hometown for the international festival of weird fiction, art, and academia once more this year as it ran from August 18th through 21st. For us at Prospero House, this was our first sojourn to the

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Unspeakably Good – Recapping ChaosiumCon 2022

I learned of the inaugural ChaosiumCon at GenCon in September 2021 and anxiously awaited the official date for months. This would be the first official Chaosium convention and held auspiciously during the company’s 40th anniversary year. The fact that this historic convention would be held in the Ann Arbor area further fired our enthusiasm since we live nearby in the Detroit metroplex. We looked forward to running and playing games just down the road from our house and meeting Chaosium fans from near and far. The week approaching April 8 ran exceptionally slow. Final preparations and home games helped distract us until the day before the convention.    Thursday, Day 0 But we couldn’t hold

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Masks of Nyarlathotep – A Rich History

Initially published in 1984 by Chaosium for the second edition of Call of Cthulhu, this masterpiece campaign was the work of Larry DiTillio and Lynn Willis. DiTillio was a television and movie screenwriter, contributing to pop-cultural products, such as He-Man (17 episodes), She-Ra (18 episodes), and The Real Ghostbusters cartoons, as well as a sci-fi television classic, Babylon 5, among many others. On hiatus from screenwriting, Larry was busy producing role-playing material for various game companies in 1984. His inspiration for Masks of Nyarlathotep (MoN) came from a biography of Jomo Kenyatta he wrote for the television show Against the Odds, and exploded out of a single scenario he created, “The Carlyle Expedition.” Rather than simply tracking Carlyle’s

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The Occult Skill in Call of Cthulhu – Useless or Utility?

The Lovecraftian world contains many dark secrets and mysteries, and the Occult skill tempts many Call of Cthulhu players hoping to unlock knowledge through this skill. According to the 7th edition rulebook: A knowledgeable Investigator can recognize occult paraphernalia, words, and concepts, as well as folk traditions, which may encompass supernatural beings, such as werewolves, vampires, ghosts, and demons. In addition, a skilled occultist will be familiar with secret knowledge originating from ancient civilizations, including Egypt, Sumer, as well as those centered in Asia and Africa. They will also be able to identify occult traditions and texts from the Medieval and Renaissance periods.  Such an Investigator expects to bring a wealth of insight to mysteries

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Roleplaying in Call of Cthulhu Campaigns

Call of Cthulhu adventure campaigns can differ from other styles of play within the setting, notably one-shots or a campaign composed of multiple modules linked together. From our standpoint, adventure campaigns can shift the heavily story-centered focus to include more character-propelled narratives. The classic Call of Cthulhu adventure campaigns, most notably Masks of Nyarlathotep, but also Horror on the Orient Express and Beyond the Mountains of Madness, provide a longer format in which the players can become attached to their character. The Pulp Cthulhu ruleset now allows the replacement of squishy Investigators with durable, robust Heroes further lengthening character longevity. This allows players to potentially enjoy roleplaying a Call of Cthulhu character for an extended

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Mythos Corruption – Optional Rules

Call of Cthulhu encourages many different styles of play and formats, such as one-shot survival horror, short and deadly investigative modules, and long-form heroic campaigns to name just a few. The alternative Mythos Corruption framework we have presented may not mesh well with every game, but we would like to present some optional rules that could facilitate its incorporation at your table.  Modified Mythos Resistance (Sanity) Costs You may wish to compensate for the fact that your Investigators no longer suffer losses related to Mundane Horror by making a simple cost adjustment. Every check will result in the loss of at least one point of Mythos Resistance (Sanity). That means your Investigators will always experience

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Getting Started in Call of Cthulhu – New Player Tips

You will find a wealth of information out there on the Internet about getting started in tabletop roleplaying games. Unfortunately for new players, the majority of this material focuses on running games with tons of articles and advice for Keepers and Dungeon Masters. Most new players will be instructed not to sweat it, just show up and play the game. Don’t bring expectations to the table. Learn as you go and don’t overthink it. We believe all this advice will be invaluable to you, but we also understand that it helps to be armed with some more useful background intelligence before jumping into something new. Nobody likes to show up and appear clueless, particularly when

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Vulnerability & Mundane Horror

In our current Masks of Nyarlathotep campaign, we have introduced Mythos Corruption as an alternative framework to the classic Call of Cthulhu Sanity mechanic. This modification to the existing 7th edition rules provides a slightly different means for tracking the effects of Mythos and mundane horror. By shifting the emphasis from deteriorating sanity to progressive cognitive corruption by incomprehensible forces, we have altered the effects of mundane horrors on our Investigators. Instead of the banal disturbances and terrors of our mortal world working in tandem with the Mythos to chip away at an Investigator’s mental health, these events lead to vulnerability and weaken a character’s resistance to the effects of Mythos exposure. In developing this simple

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Mythos Corruption, an alternative to Insanity

  The Sanity mechanic dates back to the original version of Call of Cthulhu from 1981 and has remained a fundamental aspect of the setting providing Keepers and players a means to convey and roleplay the effects of horror in the game. Many other game systems have incorporated, adapted, or been inspired by this concept. Throughout our MoN campaign, we have been challenged to reframe the “Sanity” mechanic to more convincingly reflect its role in both the campaign and the broader Mythos world.  Part of the impetus arose from recurrent concerns about the depiction of mental illness and insanity portrayed by both the players and the NPCs.  Our playgroup consists of health care providers with

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