The End is Near…So What?

Just a few days ago, Alex Guillotte and I pushed our Call of Cthulhu collaboration Deliver Us From Evil onto DriveThruRPG. This project started as my effort to write something punchier, shorter, and more procedurally driven than my past scenarios. I wanted to force myself into a linear structure (a railroad!) but use different narrative elements, like modified game mechanics and flashbacks, to create player interest. I aimed to create a cinematic experience rather than a typical investigation. For certain, I failed to produce something short and punchy, and I will continue to chase this White Whale.  As the project neared its end, though, I viciously questioned the linear narrative, my mechanical fiddling, and well-worn

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Delivering on Creativity

After a weekend of manuscript wrestling and editorial review, I sent Deliver Us From Evil, my latest writing project, to my collaborator Alex Guillotte. I started on this scenario one month after releasing my first Miskatonic Repository effort. I banged out Swamp Song’s draft in under two months, yet I struggled to finish the latest work for over a year. Nearing the finish line for this marathon, I’ve taken time to reflect on what happened, and what I can learn. First, I undertook Swamp Song one month after submitting a 120,000-word manuscript to Chaosium that includes four scenarios I wrote and playtested in under a year. I felt a creative void having completed this big

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